PurpleThrone

In 2014, music talent agent Aziz Bey dreamed up PurpleThrone, a mobile app where music fans can discover and support independent artists using cryptocurrency. But in 2018, cryptocurrency still wasn't intuitive to everyone — and Bey hadn’t figured out how to encourage music lovers to support artists.

I was part of an ambitious project to redesign PurpleThrone and integrate a tipping feature.

THE CHALLENGE

INCITE GENEROSITY

The primary focus of our team’s redesign was integrating a new feature that prompts users to send cryptocurrency tips to musicians. We wanted to mimic the magic of hearing an amazing street musician and dropping a dollar in their guitar case.

  • DELIVERABLES: Research report, specifications document, Invision prototype, 20 minute presentation to client
  • PROJECT DURATION: Two week sprint
  • TEAM: Alex Orlov, Sean Ward, Andy Morris
  • MY ROLE: Researcher, UI designer, client relationship manager
  • METHODS: 1 survey, 7 user interviews, 3 contextual inquiries, persona development, user journey, competitive/comparative analysis, feature prioritization, design studios, paper prototypes, Sketch, Invision, 3 rounds of usability testing

THE RESULTS

DIGITAL TIPPING, REVAMPED

Since our user interviews revealed that the target audience (music influencers) was not comfortable with cryptocurrency, our design team focused efforts on a proof-of-concept app integrating a tipping feature where users send US currency to musicians. Our designs for a mobile app where music influencers can easily send micropayments to independent artists they want to support will be shipped fall 2018.

Video: High-fidelity mobile prototype

STEP ONE

RESEARCH

At the onset of the project, the team tested the existing PurpleThrone app with three participants who had experience streaming music videos with other apps.

Bey, the entrepreneur and founder, had built and coded PurpleThrone himself. The existing app allowed users to stream music videos and “like” or “skip” them via a swiping mechanism akin to Tinder.

pt-alpha-app

Left to right: Home screen, video viewer, leaderboard screen

INSIGHTS FROM USABILITY TESTING

1. NO LOVE FOR EMOJIS
A majority of users didn’t like the poop and fire emojis—and they felt “bad” being negative towards an artist who had put time and effort into their music.

2. UNEXPECTED INTERACTIONS
Users expected to be able to browse through the album covers shown on the bottom of the video viewer screen. They were confused when the screen showed additional info on the current song playing.

3. MISLEADING ONBOARDING
The onboarding asks users their favorite genres — and users expected a homepage that would be personalized to their tastes. They felt misled.

NEXT STEPS

DEEPER INSIGHTS

PurpleThrone is geared towards music influencers who crave new sounds. We disseminated a survey to collect data and also find people who are obsessed with finding the next great thing in music.

100+ people responded to our survey

 

95%
listen to music on a smartphone

50%
care about listening to independent artists

29%
find new music through music videos

Next, we conducted 7 interviews. (A mix of in-person and phone interivews.) 

Digging into the interview transcripts revealed some big insights around music streaming and tipping.

1. INFLUENCERS IGNORE LEADERBOARDS
People who are obsessed with knowing fresh music want to know about artists before they make it big.
 
2. KNOW MY TASTE
People expect music streaming services to know them and serve personalized music recommendations.
 
3. DELIGHTFUL LOOPS
Curiosity motivates people to obsessively click around apps — discovering musicians, tracks, playlists and more. This enjoyable feedback loop keeps them engaged.
 
4. CRYPTO WHAT?
Our target users weren’t active in the cryptocurrency community.

STEP TWO

SCOPE PROJECT & FRAME THE PROBLEM

Given that crypto was not well understood by the target users, the team focused our design efforts on a tip feature that accepts US dollars. Users couldn't navigate the current PurpleThrone UI successfully, and they weren't engaged or connected to the content. 

The team created the following problem statement to serve as a central focus.

"How might we help music fans discover new talent they want to support and keep them engaged in their music discovery process?"

NEXT STEPS

UNDERSTANDING THE USER

To better understand the opportunity areas, we created a persona and journey map that reflected our early research and user interviews.

[For a more detailed look at our persona, please click here.]

pt-persona

Persona overview

pt-user-journey

User journey

STEP THREE

DESIGN & USABILITY TESTING

Based on insights from our user research, we hypothesized that if a user likes a song and favorites it, they will feel as though the artist is good enough to merit a tip. We tested our hypothesis with our low-fi wireframes, and continued iterated on our tipping concept, copy and design aesthetic.

pt-usability-testing

Image: Conducting a low-fi usability test

METHODS

2 rounds of design studio
Whiteboarding, sketching & feature prioritization
4 usability tests with low-fi wireframes
5 usability tests with mid-fi prototype
2 usability tests with hi-fi prototype

THE RESULTS

INSIGHTS & INTERATIONS

usability-tip

Left to right: Increasting fidelity & iterating on the "tip" screen

Tipping → “Back this artist”

Though all users could easily complete tasks, 2 of 4 users were turned off by the word “tip,” and they wanted to know where the money was going. Also, users expressed disgust over the idea that they’d see the tip pop-up screen after each song they liked.

Changing the copy on the tip screen to “back this artist” elicited positive feedback during usability testing of our mid-fi and hi-fi wireframes. We also decided to change the tip format: rather than have the pop-up screen triggers by the user liking a song, the pop-up screen would act like Spotify ad because many of our users are familiar with Spotify. After listening to a few songs, a user would see the tip screen and either have to send a tip right away, or wait 30 seconds before s/he can listen to the next song.

usability-rock-icon

Left to right: onboard screen, "tip" screen, artist bio screen

Why It Rocks (tipping icon)

Since supporting independent artists is a core value proposition setting PurpleThrone apart from competitors in mobile music streaming, we wanted to highlight that visually using a “rock” icon throughout our designs.

We introduced the “rock” icon when we redesigned PurpleThrone’s onboarding, and our usability testing revealed that the icon was learnable and memorable—many users commented on it as they moved through the app.

 

usability-onboarding

Left to right: Onboarding cards

Onboarding & Home Screen

Users had no trouble understanding the onboarding screens we created for our mid-fi usability testing. People loved the lighthearted “Party On” call-to-action button, and they also liked the rocker hand icon. In our mid-fi prototype, we had users select their favorite genres during onboarding and then we designed the homepage to display songs/artists from that genre—users noticed and made positive comments about the personalization.

usability-thanks

Increasing fidelity for thank you screen

Generic Thank You → Personal Message

For our mid-fidelity wireframes, we created a quick “thank you” screen. Our testing revealed that users liked the screen but wanted a more personal message, and wanted to be notified about getting a receipt. We added a photo of the artist, a “thank you” quote from him/her, and copy telling users that a receipt would be emailed to them.

THE IMPACT

POSITIVE RESULTS AND NEXT STEPS

Presenting our final prototype and mockups to the client went well — our stakeholders respected our design decisions because we thoroughly explained our research and usability testing. They were impressed by our ability to tap into users’ generosity by allowing the app to foster a connection between music fan and artist.

The design sprint served as a proof-of-concept and since then, I’ve gone back and refined the UI of several key screens. Several key changes I made included: increasing button size to align with HIG (Human Interface Guidelines) standards, adding labels to the tab bar, and adding better typographic hierarchy.

pt-final-screens-2

Left to right: Home screen, video viewer, "tip" screen

Extending this project beyond the initial design sprint, our team would like to dive into the following:

  • Additional testing of hi-fi prototype
  • Cryptocurrency integration
  • Calendar feature for users to browse live events with PurpleThrone artists
  • Research, design and testing of separate product for artists to manage their presence on PurpleThrone

© Alex Orlov 2021 | Created with ♥ in Denver